AI Insights · Timothy · October 2021
Top 5 Space Games Performance in Central America Q3 2021
Explore the performance trends of the top 5 space games on a unified platform in Central America during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 space games on a unified platform in Central America showcased varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful trends and highlights for these popular games.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. saw fluctuating weekly revenue, peaking at about $2.4K in early July and ending the quarter at approximately $1.8K. Weekly downloads started strong with a high of 63.1K mid-July but gradually declined to around 28.6K by the end of September. The game’s active users peaked at 283K in mid-July and settled at approximately 192K by the quarter's end.
Solar Smash, published by PARADYME LIMITED, showed modest revenue figures, with the highest weekly revenue reaching $68 in early August. Downloads exhibited an upward trend, peaking at about 47.6K in mid-September, while active users also saw an increase, reaching a high of 261.6K in mid-September.
Galaxy Attack: Space Shooter from RocketAds Ltd experienced relatively stable weekly revenue, with a peak of around $1.6K in mid-July. Weekly downloads saw a notable increase, reaching 36.4K in early August, and active users also trended upwards, peaking at 156.2K in the same period.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. had a steady but modest revenue stream, peaking at $308 in late September. Downloads showed a declining trend, from 21.7K in early July to around 10.7K by the end of September. Active users followed a similar pattern, peaking at 49.8K in early July and declining to approximately 35.7K by the quarter's end.
N.O.V.A. Legacy from Gameloft showed consistent performance with weekly revenue peaking at $327 in late July. Downloads remained relatively stable, with a slight peak of 16.5K at the start of the quarter. Active users saw a minor decline, starting at 63.7K in late June and ending at around 51.7K by the end of September.
For more in-depth insights and analytics on these apps, visit Sensor Tower.